![]() ![]() That made writing a story very, very difficult because you would write these scenes and have no idea if someone would just instantly blink through them or live in them for 30 seconds. Before then, every time you blinked, literally every time, you'd jump forward in time. We hired on Bela Messex (lead designer) who looked at the project with fresh eyes. This transcript has been edited for clarity and brevity. Game Rant sat down with the producer and lead writer, Graham Parkes, and the lead engineer, Richard Beare, to discuss the challenges of developing a new video game technology to tell a uniquely immersive story. The catch? When the player blinks, the scene ends and the moment vanishes. Prompted by a mythical ferryman, the player goes back and experiences key moments in the person's life, from first dates to funerals. Before Your Eyes tells the story of a person who has died and is entering the afterlife. Developers are constantly pushing the boundaries of what's possible with gaming, and the GoodbyeWorld Games team is ready to make its mark on the gaming industry with its first title, Before Your Eyes.Įveryone is familiar with the concept of your life flashing before your eyes when you die, but GoodbyeWorld Games takes that concept to the next level and makes it a reality. Video games add a level of immersion to a story that movies can't provide because the player is physically involved and immersed in the world. For decades, video games have been used to push the boundaries of technology and storytelling. ![]()
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